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Several aspects of both the combat and mission design are at best poorly thought out or at worst straight-up terrible. The issues go way beyond just the repetition, though. Sure, getting Bazooka in the Armament stance gave me a way to deal huge damage to single targets, but ultimately all it did was make it so that instead of running into a fight pressing one button a bunch of times I just ran into a fight holding one button for a few seconds. Completing missions rewards skill points that can be used to purchase new abilities from four skill trees, but none of them evolve the combat in a way that makes it any more interesting. That got old within an hour, and there were 19 left go. (It’s hard to get creative when the obvious solution is right in front of you, and less obvious solutions aren’t any more fun in the first place.) There are a few enemies, like the shielded marines and robots, that require you to use ranged attacks, but apart from that, every fight against regular enemies played out almost exactly the same way. For the most part, it didn’t matter what kind of enemies I faced or which of the stances I use, because I still just got up in their face and mindlessly mashed the same button until everything was dead. “The problem is that the enemies barely do anything that would require you to give any thought to the combat whatsoever. Punching and GatheringWorld Seeker is a bland and formulaic open-world adventure, which means you’ll spend a lot of time going from waypoint to waypoint, taking on main missions and side missions that both have you going to a spot, beating up a bunch of dudes, collecting a bunch of meaningless sparklies on the ground, or opening treasure chests that take an excruciatingly long time to reveal their contents. Unfortunately, while the story gets much better as it goes on, the actual gameplay of World Seeker does not. The smaller moments are told with single-line quips and text, but the animations are charming and perfectly encapsulate each character. It helps, too, that it looks way better than it plays, and that the big moments are told via beautifully rendered cutscenes featuring full voice acting from the usual cast, along with the fantastic Rikiya Koyama and Ayumi Fujimura as Isaac and Jeanne respectively. “It’s nowhere near the quality level of a standard One Piece arc, but for what essentially amounts to filler, World Seeker’s story is surprising in all the right ways.
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